Graphic Design and Print Production Fundamentals by Wayne Collins, Alex Hass, Ken Jeffery, Alan Martin, Roberto
Medeiros, and Steve Tomljanovic (2015): BCcampus.
This textbook addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process.
Digital Foundations by Xtine Burrough, Michael Mandiberg (2019): BCCampus.
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications.
Line D - Organizational Skills Competency D-3: Read Drawings and Specifications by Camosun College (2020):
BCcampus.
Some of the most important documents used in the workplace are the technical drawings, diagrams, and schematics that specify how fabrication and construction tasks will be carried out, or describe the composition and assembly of equipment. One of the essential skills for anyone involved in a trade is the ability to correctly interpret drawings. If you are in a construction or fabrication industry, you will need to be able to examine a drawing, take information from it, and visualize the finished product.
Introduction to Computer Graphics by David Eck (2016): David Eck.
Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.
Introduction to Design Equity by Kristine Miller (2018): University of Minnesota Libraries Publishing.
Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice.
Computer Graphics and Computer Animation: A Retrospective Overview by Wayne E. Carlson (2017): The Ohio State
University.
This book was developed in an attempt to maintain in one location the information and references that point to the many important historical developments of the short life of the computer graphics world as we know it.
Beginning Drawing (LibreTexts)
Beginning Graphic Design (GCF/YouTube)
Classroom Tools for High School and College (artsy.net)
Digital Library: Art and Design (Smithsonian Institution)
Drawing for Beginners (Archive.org)
Graphic Design Specialization (Coursera/Cal Arts)
Healing with the Arts (University of Florida/Coursera)
Introduction to Computer Graphics (UMN Open Textbook Library)
Research Guides by Egan Library | University of Alaska Southeast are licensed under CC BY-SA 4.0